W1. Mixed/Augmented Reality and Mental Health


The goal of this workshop is to provide an opportunity for VR/AR/MR researchers and Health researchers to submit their original ideas, work-in-progress contribution, demos and position papers on the design and/or evaluation of new mental health technologies aiding education, self- assessment, support to affected individuals, and intervention.

We are interested in theoretically, empirically, and/or methodologically oriented contributions focused on supporting and educating mental health delivered through novel designs and evaluations of on AR/VR/MR systems, with/without support of additional technologies such as Games, Social Media and Internet of Things. In addition to potential benefits, we would also like to receive contributions on potential dangers of using such technologies for addressing mental health issues.





Nilufar Baghaei,  Otago Polytechnic Auckland Campus (OPAIC), New Zealand

Sylvia Hach, Unitec Institute of Technology, New Zealand

Hai-Ning Liang, Xi'an Jiaotong-Liverpool University, China

John Naslund, Harvard Medical School, United States


Important Dates:

Submission deadline: 1st August 2019.

Notification of Acceptance: 14th August 2019.

Camera-ready version: 4th September 2019.

Dates: October 18th, 2019..

W2. Extended Reality for Good (XR4Good)


Extended Reality (XR) is becoming mainstream, with major corporations releasing consumer products, and non-experts using the systems to solve real-world problems outside the traditional XR laboratory. With the research and technological advances, it is now possible to use these technologies in almost all domains and places. This provides a bigger opportunity to create applications that intend to impact society in greater ways than beyond just entertainment. Today the world is facing different challenges including, but not limited to, healthcare, environment, and education. Now is the time to explore how XR might be used to solve widespread societal challenges. After three successful gatherings, the 4th Extended Reality for Good (XR4Good) workshop will keep bringing together researchers, developers, and industry partners in presenting and promoting research that intends to solve real-world problems using augmented and virtual realities. The 4th XR4Good will keep providing a platform to grow a research community that discusses challenges and opportunities to create Extended Reality for Good: XR that helps humankind and society in more impactful ways. 





Arindam Dey, University of Queensland

Mark Billinghurst, University of Auckland

Greg Welch, University of Central Florida

Gun Lee, University of South Australia

Stephan Lukosch, TU Delft


Important Dates:

Submission Deadline: August 1st 2019.

Notification of Acceptance: August 14th, 2019.

Camera Ready Due: September 1st, 2019.

Dates: October 18th, 2019.

W3: Mixed Reality and Accessibility


Mixed Reality (MR) refers to technology in which real and virtual world objects are presented together in one environment. This technology holds great potential for accessibility, for example, facilitating different daily tasks by incorporating virtual assistive information into the real environment, and creating MR environments to support training and rehabilitation for people with different needs and disabilities. Despite its potential, as a new form of technology with hardware and software limitations, MR itself could pose unique challenges to people with disabilities, involving technical, privacy, ethical, and accessibility concerns. As more and more MR products and research prototypes are designed to address accessibility issues, it is time to discuss opportunities and challenges for MR applications for people with disabilities, as well as to derive accessibility standards for MR technology itself.



Yuhang Zhao, Cornell Tech

Shiri Azenkot, Cornell Tech

Steven Feiner, Columbia University

Leah Findlater, University of Washington

Meredith Ringel Morris, Microsoft Research

Holger Regenbrecht, University of Otago

Martez Mott, Microsoft Research

Yuanchun Shi, Tsinghua University

Chun Yu, Tsinghua University


Important Dates

Submission deadline: August 1st 2019.

Notification of Acceptance: August 14th 2019, 23:59 .

Camera-ready Submission: September 4th 2019, 23:59 .

Dates: October 14th, 2019.


W4: Augmenting Cities and Architecture with Immersive Technologies


We invite interested parties from a variety of backgrounds to participate and join our workshop to discuss how Immersive Technologies can best contribute Augmenting Cities and Architecture.

Immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) have the potential to augment experiences within cities and the process of designing architecture. Moreover, the 5G network which has low-latency and fast speed has begun. However, more work is needed to understand specific applications within these areas and how they can be designed. Therefore, the main aim of the workshop is to discuss and ideate use-cases for creating situated immersive AR, VR, and MR applications for the purpose of making cities more engaging and to help design the cities of the future over 5G network.





Callum Parker, The University of Sydney

Soojeong Yoo, The University of Sydney

Youngho Lee, Mokpo National University

Waldemar Jenek, Queensland University of Technology

Junseong Bang, University of Science & Technology(UST)


Important Dates:

Call-for-Participation/Papers (issued by): June 10th, 2019.

Paper Submission Deadline:  August 1st, 2019.

Notification of Acceptance (issued by): August 14th, 2019.

Camera-ready version: September 4th, 2019.

Dates: October 14th, 2019.


W5: XR-aided Design (XRAD): next generation of CAD tools


This workshop aims to overcome these challenges by inciting research into next generation of CAD interfaces combined with virtual, augmented, mixed, and cross reality interactive environments. The main focus of this special issue is on the teoretical and practical dissection of these technologies, their relationship to one another, and their unique abilities to realize theoretical XR capabilities and design principles in multimodal immersive environments. We appreciate contributions from both commercial and academic sources; from researchers as well as practitioners. 





Michele Fiorentino, Polytechnic University of Bari

Raffaele de Amicis, Oregon State University


Important Dates:

Deadline for submission: August 1st, 2019.

Notification of Acceptance (issued by): August 14th, 2019.

Camera Ready Deadline: September 4th, 2019

Dates: October 18th, 2019..


W6: AR & MR Technology for Ubiquitous Educational Learning Experience


Augmented Reality and Mixed Reality technologies have been around for more than 40 years. Recent advancement in both all-in-one headset and mobile platform of the technology has open up the possibility for adoption of the technology in ways not before possible. Augmented Reality and Mixed Reality technologies can now be included ubiquitously as part of the classroom technology to enhance the learning experience. The purpose of the workshop is to bring together researchers, developers, and practitioners interested in using Augmented Reality and Mixed Reality technology to enhance educational learning experience. Many researches in the field have proven the effectiveness of immersive technologies-based instructions on students learning outcomes in K-12 and higher education in improving learning outcome gains.





Simon Su, CCDC Army Research Laboratory DoD Supercomputing Resource Center

Xubo Yang, Shanghai Jiao Tong University

Henry Duh, La Trobe University


Important Dates:

Deadline for submission: August 1st 2019.

Notification of Acceptance (issued by): August 14th, 2019, 2019.

Camera Ready Deadline: September 4th, 2019

Dates: October 14th, 2019.

SLAM-for-AR Challenge

As one of the most important techniques for AR applications, SLAM has achieved the level of maturity, and entered the stage of product landing. At this stage, more and more efforts are being made to improve the overall performance of a SLAM system rather than some individual technical indicators. In addition, compared to other applications like robotics, landing on AR products poses higher requirement to handle a variety of challenging situations since a home user may not carefully move the AR device, and the real environment may be quite complex. In this context, this year we launch a SLAM competition specifically designed for AR applications, emphasizing on the overall performance of SLAM systems. All teams in the finals will give a presentation about the techniques used in their system.



Guofeng Zhang, Zhejiang University, China

Jing Chen, Beijing, Institute of Technology, China

Guoquan Huang, University of Delaware, USA


Thanks to our sponsors

We thank our sponsors for supporting the ISMAR 2019 conference.


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