S1: Tracking and Reconstruction
Hierarchical Topic Model Based Object Association for Semantic SLAM. Jianhua Zhang, Mengping Gui, Qichao Wang, Ruyu Liu, Junzhe Xu, and Shengyong Chen. (TVCG)
Towards SLAM-based Outdoor Localization using Poor GPS and 2.5D Building Models. Ruyu Liu, Jianhua Zhang, Shengyong Chen, and Clemens Arth.
Camera Relocalization with Ellipsoidal Abstraction of Objects. Vincent Gaudillière, Gilles Simon, and Marie-Odile Berger.
Efficient 3D Reconstruction and Streaming for Group-Scale Multi-Client Live Telepresence. Patrick Stotko, Stefan Krumpen, Michael Weinmann, and Reinhard Klein.
Tangible and Visible 3D Object Reconstruction in Augmented Reality. Yi-Chin Wu, Liwei Chan, and Wen-Chieh Lin.
S2: Modeling and Rendering
Real-Time View Planning for Unstructured Lumigraph Modeling. Okan Erat, Markus Höll, Karl Haubenwallner, Christian Pirchheim, and Dieter Schmalstieg. (TVCG)
3D Virtual Garment Modeling from RGB Images. Yi Xu, Shanglin Yang, Wei Sun, Li Tan, Kefeng Li, and Hui Zhou.
Spatially-Varying Diffuse Reflectance Capture Using Irradiance Map Rendering for Image-Based Modeling Applications. Kasper Skou Ladefoged, and Claus B. Madsen.
Augmented Environment Mapping for Appearance Editing of Glossy Surfaces. Takumi Kaminokado, Daisuke Iwai, and Kosuke Sato.
Coherent rendering of virtual smile previews with fast neural style transfer. Valentin Vasiliu, and Gábor Sörös.
Real-Time Mixed Reality Rendering for Underwater 360° Videos. Stephen Thompson, Andrew Chalmers, and Taehyun James Rhee.
S3: Acquisition & Manipulation
AR HMD Guidance for Controlled Hand-Held 3D Acquisition. Daniel Andersen, Peter Villano, and Voicu Popescu. (TVCG)
VR Props: An End to End Pipeline for Transporting Real Objects into Virtual and Augmented Environments. Catherine Taylor, Darren Cosker, Robin McNicholas, and Chris Mullany.
Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach. Shirin Sadri, Shalva A. Kohen, Carmine Elvezio, Shawn H. Sun, Alon Grinshpoon, Gabrielle Loeb, Naomi Basu, and Steven Feiner.
DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays. Difeng Yu, Hai-Ning Liang, Xueshi Lu, Tianyu Zhang, and Wenge Xu.
VPModel: High-Fidelity Product Simulation in a Virtual-Physical Environment. Xin Min, Wenqiao Zhang, Shouqian Sun, Nan Zhao, Siliang Tang, and Yueting Zhuang. (TVCG)
S4: Spatial Augmented Reality & Near Eye Displays
Animated Stickies: Fast Video Projection Mapping onto a Markerless Plane through a Direct Closed-Loop Alignment. Shingo Kagami, and Koichi Hashimoto. (TVCG)
Projection Distortion-based Object Tracking in Shader Lamp Scenarios. Niklas Gard, Anna Hilsmann, and Peter Eisert. (TVCG)
Towards a Switchable AR/VR Near-eye Display with Accommodation-Vergence and Eyeglass Prescription Support. Xinxing Xia, Yunqing Guan, Andrei State, Praneeth Chakravarthula, Kishore Rathinavel, Tat-Jen Cham, and Henry Fuchs. (TVCG)
Varifocal Occlusion-Capable Optical See-through Augmented Reality Display based on Focus-tunable Optics. Kishore Rathinavel, Gordon Wetzstein, and Henry Fuchs. (TVCG)
S5: Perception & Presence
FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics. Tanmay Randhavane, Aniket Bera, Kyra Kapsaskis, Kurt Gray, and Dinesh Manocha. (TVCG)
Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. Etienne Peillard, Ferran Argelaguet Sanz, Jean-Marie Normand, Anatole Lécuyer, and Guillaume Moreau.
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. Diane Dewez, Rebecca Fribourg, Ferran Argelaguet Sanz, Ludovic Hoyet, Daniel R Mestre, Mel Slater, and Anatole Lécuyer.
Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game. Jae-eun Shin, Hayun Kim, Callum Parker, Hyung-il Kim, Seo Young Oh, and Woontack Woo.
Effects of “Real-World” Visual Fidelity on AR Interface Assessment: A Case Study Using AR Head-up Display Graphics in Driving. Coleman J Merenda, Joseph L Gabbard, Chihiro Suga Sug, and Teruhisa Misu.
S6: Locomotion
Sick Moves! Motion Parameters as Indicators of Simulator Sickness. Tobias Feigl, Daniel Roth, Stefan Gradl, Markus Gerhard Wirth, Michael Philippsen, Marc Erich Latoschik, Bjoern M Eskofier, and Christopher Mutschler. (TVCG)
Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality. Nahal Norouzi, Kangsoo Kim, Myungho Lee, Ryan Schubert, Austin Erickson, Jeremy Bailenson, Gerd Bruder, and Greg Welch.
Prediction of Discomfort due to Egomotion in Immersive Videos for Virtual Reality. Suprith Balasubramanian, and Rajiv Soundararajan.
Accurate and Fast Classification of Foot Gestures for Virtual Locomotion. Xinyu Shi, Junjun Pan, Zeyong Hu, Juncong Lin, Shihui Guo, Minghong Liao, Ye Pan, and Ligang Liu.
Estimation of Rotation Gain Thresholds Considering FOV, Gender, and Distractors. Niall L Williams, and Tabitha C. Peck. (TVCG)
S7: Multimodal & Long Term Usage
Face/On: Multi-Modal Haptic Feedback for Head-Mounted Displays in Virtual Reality. Dennis Wolf, Michael Rietzler, Leo Hnatek, and Enrico Rukzio. (TVCG)
Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays. Alexander Marquardt, Christina Trepkowski, Tom David Eibich, Jens Maiero, and Ernst Kruijff.
Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception. Austin Erickson, Ryan Schubert, Kangsoo Kim, Gerd Bruder, and Greg Welch.
DeepTaste: Augmented Reality Gustatory Manipulation with GAN-based Real-time Food-to-Food Translation. Kizashi Nakano, Daichi Horita, Nobuchika Sakata, Kiyoshi Kiyokawa, Keiji Yanai, and Takuji Narumi.
Mixed Reality Office System Based on Maslow’s Hierarchy of Needs: Towards the Long-Term Immersion in Virtual Environments. Jie Guo, Dongdong Weng, Zhenliang Zhang, Haiyan Jiang, Yue Liu, Been-Lirn Duh, and Yongtian Wang.
S8: Collaboration & Entertainment
Conveying spatial awareness cues in xR collaborations. Andrew Irlitti, Thammathip Piumsomboon, Daniel Jackson, and Bruce H Thomas. (TVCG)
Improving Information Sharing and Collaborative Analysis for Remote GeoSpatial Visualization Using Mixed Reality. Tahir Mahmood, Willis Fulmer, Neelesh Mungoli, Jian Huang, and Aidong Lu.
Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments. Arindam Dey, Hao Chen, Ashkan F. Hayati, Mark Billinghurst, and Robert W. Lindeman.
ObserVAR: Visualization System for Observing Virtual Reality Users using Augmented Reality. Santawat Thanyadit, Parinya Punpongsanon, and Ting-Chuen Pong.
Understanding Users' Preferences for Augmented Reality Television. Irina Popovici, and Radu-Daniel Vatavu.
S9: Selection & Text Entry
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality. Daniel Schneider, Alexander Otte, Travis Gesslein, Philipp Gagel, Bastian Kuth, Mohamad Shahm Damlakhi, Oliver Dietz, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jörg Müller, and Jens Grubert. (TVCG)
Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays. Wenge Xu, Hai-Ning Liang, Anqi He, and Zifan Wang.
Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality. John J Dudley, Hrvoje Benko, Daniel Wigdor, and Per Ola Kristensson.
Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality. Wallace S Lages, Yuan Li, Lee Lisle, Tobias Höllerer, and Doug Bowman.
The Importance of Intersection Disambiguation for Virtual Hand Techniques. Alec G Moore, Marwan Kodeih, Anoushka Singhania, Angelina Wu, Tassneen Bashir, and Ryan P. McMahan.
S10: Training & Learning
Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality. Hyeopwoo Lee, Hyejin Kim, Diego Vilela Monteiro, Youngnoh Goh, Daseong Han, Hai-Ning Liang, Hyun Seung Yang, and Jinki Jung.
Investigating Cyclical Stereoscopy Effects over Visual Discomfort and Fatigue in Virtual Reality while Learning. Alexis D. Souchet, Stéphanie Philippe, Floriane Ober, Aurélien Lévêque, and Laure Leroy.
A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools. Andrés N Vargas González, Senglee Koh, Katelynn Kapalo, Patrick Garrity, Robert Sottilare, Mark Billinghurst, and Joseph LaViola.
Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context. Jonny Collins, Holger Regenbrecht, Tobias Langlotz, Yekta Said Can, Cem Ersoy, and Russell Butson.
Acceptance and Effectiveness of a Virtual Reality Public Speaking Training. Fabrizio Palmas, Jakub Cichor, David A. Plecher, and Gudrun Klinker.